I provided sound design and music composition for Terrawurm, co-developed by Prospect Games and Tri-Heart Interactive. This included creating original audio assets, designing and implementing reactive audio systems in Unreal Engine 4 blueprints, composing and implementing reactive music and mixing the game (as well as a light spot of voice acting!).
Watch the trailer above (audio post-production and voice acting also by myself) for more info. You can also watch this short ViDoc to find out more about the game's development and the team behind it.
Back to portfolio.
Watch the trailer above (audio post-production and voice acting also by myself) for more info. You can also watch this short ViDoc to find out more about the game's development and the team behind it.
Back to portfolio.