I was a senior sound designer on Returnal: Ascension, an expansion to Housemarque's award-winning third person roguelite shooter Returnal. For this expansion I created both linear sound design and gameplay assets for Algos, the expansion's boss, as well as assets for the Proximity Mine weapon. Additionally, I provided foley, spot FX and haptics sound design for the expansion's numerous cutscenes.
Watch the trailer above for more info on this expansion pack.
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Watch the trailer above for more info on this expansion pack.
Back to portfolio.