I worked as a sound designer on Revolution Software's Beyond a Steel Sky, a full 3D sequel to the classic 1994 point-and-click adventure game Beneath a Steel Sky. My role included audio asset creation, voiceover processing, music implementation and full-scale implementation of ambient, gameplay and linear sound effects using Wwise and Unreal Engine 4 blueprints.
Find more info about the game here, or watch the trailer above for more info.
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Find more info about the game here, or watch the trailer above for more info.
Back to portfolio.